I finally purchased my first video game just for me. It’s tough to get gaming time in my household, with two pre-teen boys and an adult male already in competition for playtime (kids are only allowed on weekends, but who has time during the week nights, anyway?!) At any rate, I’ve now played Little Big Planet a few times, and I’m fascinated mostly by the graphics and the cute and customizable sack people.
It is quite entertaining for everyone else in the house when I sit down to game, because apparently it doesn’t really help to move the controller up, down, and sideways while playing. Why move your hands or arms when the thumbs will suffice? Well, my method works for me, and it’s not all bad to be the center of attention–even if their sentiment is more “amused pity” than anything else.
They watched for a while, we played together a bit, then my 13-yr-old commandeered the game, mastered the full-on level editor that comes with Little Big Planet, and created his own graphics and levels.
It would be a stretch to say that this game has significant educational value. It makes sense that my more artistically inclined son was the one to get interested in creating his own levels, layering rich textures and colors, and approaching the gaming space with a designer’s sensibility. He was the one of the two who spent hours earlier in the school year working on his creations in “Programming with Alice” (see an earlier blog entry for more info on Alice), even above and beyond what his teacher required. Maybe he has an interest in programming? Given his lack of interest in hard math, and preference for the artistic side, it seems highly unlikely that he would be interested in actual coding.
I would summarize the experience he has gained by creating Little Big Planet levels on a par with reading a really good book–one that opens your eyes to wonderful new ideas, broadens your perspective, and may spark an interest in some future endeavor.